After feeling more confident with the bouncing ball, I wanted to try another beginner animation exercise: the pendulum swing.
I began by drawing a simple pendulum: a stick with a ball at the bottom. I created a new animation folder and planned for about 20 frames at 12 FPS—enough for a full swing from left to right and back again.
Before drawing anything, I sketched a motion arc using a curved guideline to follow. This helped me keep the pendulum’s path realistic instead of just moving in a straight line. In Clip Studio Paint, I used the ruler tool to create the arc and kept it visible on every frame.
At first, I spaced the frames evenly along the arc. But when I played the animation, the swing looked mechanical. It moved at the same speed throughout, which didn’t feel natural. That’s when I remembered the principle of easing in and easing out.
I also added a slight delay at each end of the swing by holding a frame for two drawings. This pause gave the pendulum some "weight" and emphasized the easing. Without that, the motion looked too quick and robotic.
I finished the exercise by exporting it as a GIF. Watching it loop back and forth smoothly felt like a big step forward.
This exercise helped me understand how motion works in the real world, and how to translate that into drawings. It even made me understand concepts such as time and spacing, weight and natural movement.
I also included a time lapse of my process of this animation.
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