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Lip Sync Practice: Making a Character Say “Hi”

After working on motion exercises like the bouncing ball and pendulum, I wanted to try something more advanced: lip syncing. I thought it would be fun to make a simple character say the word “Hi”. It sounded easy, but I quickly learned that matching mouth movements to sound is much trickier than I expected.

First, I imported a short audio clip of me saying “Hi” into Clip Studio Paint. The program automatically displayed the sound waveform, which was really helpful because I could see exactly where the sound started and ended.

Next, I researched mouth shape charts (also called phoneme charts). For “Hi,” I only needed a few basic shapes:

  • A closed mouth for the “H” sound.

  • An open wide shape for the “i” vowel.

  • A neutral mouth for resting.

                        

              ( This is the reference I used for the animation. I obtained it from Pinterest)

 
The biggest challenge was timing. At first, my mouth shapes didn’t match the audio. The “i” sound was opening too late, and it looked like the character was lagging behind the voice. I had to keep scrubbing the timeline back and forth to nudge the frames into place.

I also realized that the mouth shouldn’t change shape on every frame. If it moves too quickly, it looks jittery. Instead, I held certain shapes for a couple of frames, especially during the longer vowel sound. This made the lip sync smoother and more believable.

When I exported the animation as a video, it wasn’t perfect—but I could clearly hear the audio and see the character saying “Hi.” 

Learning outcomes: This exercise taught me that lip syncing isn’t just about the mouth. It’s about timing, expression, and rhythm. Next time, I’ll try a longer phrase and maybe add some eye blinks and head motion to make it more expressive.



Walk Cycle Animation

For my next animation, I attempted a walk cycle. This exercise is famous in animation because it teaches rhythm, balance, and consistency. Even though it’s usually done in just 8 frames, it’s surprisingly difficult!

I started with the four main poses: contact, recoil, passing, and high point. I drew stick figures first to plan the movement, then refined them into a simple character. Using onion skin helped me keep the spacing and proportions consistent.

At first, my character’s feet were sliding across the ground, which looked unnatural. I fixed this by carefully lining up the foot placement with the ground level in each frame. I also had trouble with the arm swing, making it too stiff. Adding a bit of overlap made it flow better.

When I played the animation back, it didn’t look perfect, but I was proud—it actually looked like walking! The cycle looped smoothly, and I learned how much planning is needed for even the simplest movements.

Learning outcome : This exercise showed me how much detail goes into something we usually take for granted, like walking. 

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ABOUT ME

Hi, I'm Sehansa Jayasuriya and I'm a student at Ladies' College , Sri Lanka studying Cambridge media for my A-Levels. This is my journey of learning the ropes of media all presented through this blog.

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