Walk Cycle Animation
For my next animation, I attempted a walk cycle. This exercise is famous in animation because it teaches rhythm, balance, and consistency. Even though it’s usually done in just 8 frames, it’s surprisingly difficult!
I started with the four main poses: contact, recoil, passing, and high point. I drew stick figures first to plan the movement, then refined them into a simple character. Using onion skin helped me keep the spacing and proportions consistent.
At first, my character’s feet were sliding across the ground, which looked unnatural. I fixed this by carefully lining up the foot placement with the ground level in each frame. I also had trouble with the arm swing, making it too stiff. Adding a bit of overlap made it flow better.
When I played the animation back, it didn’t look perfect, but I was proud—it actually looked like walking! The cycle looped smoothly, and I learned how much planning is needed for even the simplest movements.
Learning outcome : This exercise showed me how much detail goes into something we usually take for granted, like walking.
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