I followed some beginner tutorials and managed to create a simple 3D donut model. It was actually a really fun experience, and I learned a lot about basic tools like modeling, lighting, and rendering. Even though it was a small task, it gave me a good introduction to how 3D animation works compared to 2D.
However, while working with Blender, I realized that mastering it would take a lot of time and practice. There are many complex features, and getting comfortable with the workflow isn’t something that happens quickly. Since my current project has a deadline, I started to think realistically about whether I could fully use Blender for my animation.
At this point, I feel that choosing Blender might slow down my progress. If I spend too much time learning the software, I might not be able to complete my animation on time. Because of this, I’m leaning more towards using tools I’m already familiar with, like Clip Studio Paint, where I can work faster and more efficiently.
What I have learned
Overall, this experiment was still very useful. It helped me understand the difference between 2D and 3D workflows and allowed me to make a more informed decision about my project. Even though I may not use Blender this time, I definitely see myself learning it more in the future.
How this will help my final project


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